I’ve just finished the complete rewrite of the sprite engine for the bottom screen (sprites on upper screen should not cause problems) !! Now I’ll do some heavy tests to verify that the sprite corruption bug is gone forever 🙂
Now, I just have to fix a few remaining bugs and I’ll start working on new feature, finally! The Map Editor has already been updated, with some nice additions I’m sure you’ll appreciate 😉 The map format will change in the next version to support new feature and to prepare the ground for future ones, but don’t worry, forward compatibility will be there, you’ll just have to load an old map into the editor and save it again to convert it.
I will also take a look to add backward compatibility so you won’t need to convert all existing maps, it shouldn’t be too difficult.
I don’t know when everything will be ready for a release, as there is many things I want to add, and this time there’s no compo deadline so it won’t be a quick & dirty release 😉