I’m quite tired now, just finished polishing the last things, but here is the new promised release! πŸ™‚

Download it here.

I added quite a lot new features to both the editor & the game as you can see in these changelogs :

Game changelog:

– 04/02/2007 : v0.4 beta
= PAFS version was broken in the last release, now it’s working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities…
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn’t before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don’t need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper’s to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there πŸ™‚

Map Editor changelog :

– 18/02/2007 : v0.4
= corrected all tab indexes, now you can use the tab button to quickly switch between fields
= applied values restrictions to some fields for safety
+ added some fields to provide some informations concerning the author, how to contact
him and the current version of the map. These infos are not displayed in-game but it will be used later on my website.
+ added the “save preview image” button which does what its name says :p
+ added the “W3 damage style” option, which change the damage behavior to a W3-like
(1 damage minimum is dealt instead of 0 when activated)
+ added multiple brush sizes, now it’s easier to paint large areas
+ added some templates of custom tilesets (thanks to Moe for sending me the great one he has done for Blizzard TD)
+ custom tileset is now embedded with the map
+ added the “transparent” parameter for monsters which makes them 50% transparent
+ added the “baby size” parameter for monsters which makes them 50% smaller
+ added the choice of the color set used with the minimap (for monsters display etc.)
+ added the possibility to create up to 4 paths for monsters
+ added some properties in the round tab to customize the spawn behavior when using multiple paths
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round
+ added the possibility to use a faster pathfinder instead of the regular one


~ by Noda on 20 March, 2007.

24 Responses to “Finally!”

  1. Simply amazing. I’ve spent more hours playing W:TD than i have any other commercial game. Quite sad, you should charge for this πŸ˜›

  2. This is not great. This is amazingly awesome. The only thing that is a preblem is we don’t get much visual effects from the old maps. But this is greater than what I expected.

  3. thats for the game dude, awesome work.

  4. Thank you very much ! Good work !
    Exellent ! I like it πŸ˜€ !

  5. I have a problem…
    My “old” pc is crashed ^^
    and yet i have e new one.
    but i cant run more the WTD MAP Editor on my PC…
    Its comes evry time an error –>
    I testet on my Windows XP 32 bit edition and in e XP 32 bit edition in WMware …
    I tested evry version from 0.1 to 0.4 …
    evry time the same error…

    My PC Components:

    RAM: Corsair TWIN2X2048-6400C4, 2x1GB, DDR2-800, CL4
    MB: Asus Striker Extreme, nForce 680i SLI, Republic of Gamers
    CPU: Intel Core 2 Duo E6600, Dual Core, 2.4 GHz, 4MB

    Have somone the same Error?
    Or Noda do you now this Error?

    I hope someone can help me :/

    Greez Bl00dy

  6. oh… found the problem… i dont have .Net insatalled… with .Net 2 it works … sry πŸ˜›
    greez Bl00dy

  7. Dude, keep up this f**king great job!!!!! It’s simply incredible, companies should be not just ashamed but amazed!!

  8. I found a little bug on BlizzardTD map, at some point I don’t know why a few towers beside the road began to flicker on the lower part, and the more monster they killed, the bigger the flickering parts became.
    Also, on save the snowman the bug that doesn’t allow you to control the towers you make on the first straight piece of road, at the top of it, is still there and the touch sensitivity fails sometimes…
    Those are the bugs I noticed this far! Great app anyway πŸ™‚

  9. awesome!!
    excellent job, noda!
    this makes me wanna see the original war2 on ds..
    will that be possible someday?

  10. Wow! This is really great! I must say, this is the best homebrew NDS game I ever saw! I love your work! Please keep it up!

    I can’t wait until the final version!

  11. WCII on DS would be extremely fapable, hehe. I think it’d be graphically possible (at least a port), but it recquires lots of time. For me this homebrew is far better than any RTS game released for the NDS this far.

  12. Simply the best homebrew for DS, in addition to
    DSOrganize and SNEMULDS. Impressive work and
    impressive (and adictive :D) results.
    Congratulations Noda, good luck in the Compo’s πŸ˜‰

  13. Impressive work.
    Just a technical question out of curiosity.
    How did you bypass the 128 sprite limit?

    Or didn’t you bypass it but used some quite effective drawing?

  14. The 128 sprite limit is still here, I just recycle dead monsters sprites for spawning new ones πŸ˜‰

  15. I download it then my download box just closes…cant figure out how to get the game open…any suggestions? thanks Windows xp

  16. ummm i cant get the files to work i tried dldi on it and everything but it doesnt work…i have supercard sd if anybody can send me the file of theirs that works i would apreciate it…… ummmm…… leave the emssage here? and then we can talk here….

  17. This game is fantastic. I agree with the first comment. This is in the top 3 games for my playing time.

    I got this working on my Supercard Lite with MicroSD. If you are looking for a tutorial on it, I put one of my website. I won’t put the link in here (don’t know if that is appropriate), but if you search for tower defense supercard lite I will be the #1 or #2 result on Google usually.

  18. Simply… FANTASTIC! You make real one of my dreams!!!!

  19. It doesn´t work for me 😦
    Tried everthing.. cant get the game to find the stupid maps.
    i have put the MAPS map in root and i have patched the game
    but it still dont work for me 😦

    i have a ds lite, flashed, with a M3 movie player…
    Whats the problem??

  20. Waaaiii~~ πŸ˜₯

    Dunno if im the only one with this problem.. >.

  21. Waaaiii~~ πŸ˜₯

    Dunno if im the only one with this problem..
    But i cant seem to download, the download stops after 10% and wont move one bit.. Ive tried to download it in FF and Opera, the same result. T.T

    So i was wondering if someone could put this on rapidshare or megaupload for me? ;_;

    ..I would love you if you did. πŸ˜€


  22. Best game for the DS

  23. OMG!!! Soo great! Especially with the new upcoming hype of TD’s.
    This shit Roccks and it’s gonna Rock much more more and more!!
    Nintendo should hire you cous this shit is great!! Can’t wait for the wifi multiplayer matchmaking to come :DDDD

  24. Patch the game with dldi tools Waaaaai

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